![]() It is our intent to work within this license in good faith. This staff has a +2 bonus to attack and damage rolls made with it and has five properties that can be used. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. Staff of Thunder and Lightning (very rare). To distinguish it, these items will have this notice. Thunder: When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder, audible out to 300 feet. Lightning: When you hit with a melee attack using the staff, you can cause the target to take an extra 2d6 lightning damage. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. When one of these properties is used, it can't be used again until the next dawn. Lightning: When you hit with a melee attack using the staff, you can. When one of these properties is used, it can't be used again until the next dawn. It also has the following additional properties. This is part of the 5e System Reference Document. This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. Doing so doesn't expend the daily use of those properties, only the use of this one.īack to Main Page → 5e System Reference Document → Magic Items Open Game Content ( place problems on the discussion page). You can use an action to use the Lightning Strike and Thunderclap properties at the same time. On a successful save, a creature takes half damage and isn't deafened. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 1 minute. Each creature within 60 feet of you (not including you) must make a DC 17 Constitution saving throw. You can use an action to cause the staff to issue a deafening thunderclap, audible out to 600 feet. More details on the Staff of Thunder and Lightning can be found at. Each creature in that line must make a DC 17 Dexterity saving throw, taking 9d6 lightning damage on a failed save, or half as much damage on a successful one. You can use an action to cause a bolt of lightning to leap from the staff's tip in a line that is 5 feet wide and 120 feet long. The target you hit must succeed on a DC 17 Constitution saving throw or become stunned until the end of your next turn. When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder, audible out to 300 feet. When you hit with a melee attack using the staff, you can cause the target to take an extra 2d6 lightning damage. ![]() They are not consecutive experiences either. It also has the following additional properties. Lightning and Thunder damage are completely different from each other. This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. This material is published under the OGL 1.0a. ![]()
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